I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.

Grim Fate Awaits

2D platformer
Grim Fate Awaits
Completed Apr 4, 2025

2D platformer

Tech Stack
  • Unity
  • C#
  • Movement

Overview

Grim Fate Awaits was the 3rd game I worked on at TGA, with a duration of 12 weeks. The game was made in TGE (The Game Engine), TGAs in-house game engine, with Unity acting as a level designer using an export script that exports scenes into JSON files.

My main contributions in this project was the player movement and the falling spikes

Player Movement

I was in charge of implementing the player movement and matching it as close as possoble to Hollow Knight, our reference game, using the metrics set by our level designers.

Falling spikes