I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.

Early Bird

Endless runner
Early Bird
Completed Oct 25, 2024

Endless runner

Tech Stack
  • Unity
  • C#
  • Gameplay
  • UI
  • Game Juice

Overview

Early Bird was the first game I worked on at TGA. It is an endless runner, inspired by Race The Sun, and was made in Unity over the course of 6 weeks.

My main contributions in this game project were player movement, camera effects and UI.

Movement & Camera

For the player movement I was in charge of the crouch, jump and the speed boost when picking up the red berries. After implementing these features we noticed that there wasn’t any visual feedback, making it really hard to tell what happened. To fix this I added FOV changes, camera movements and particle effects. This helped a lot with the game feel, especially the boost FOV effect, suddenly making the game really fun to play.

Speed boost FOV + particles
Jump + subtle FOV change + particles
Crouch + camera movement + particles

UI

I was in charge of implementing all the UI for Early Bird. I ended up using the Unity Animator a lot to make smooth transition between menus, and even used it to make the entire intro and outro sequences.

Main menu
Intro
Outro